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"Avowed: Blending Destiny and Skyrim's Original Design"

Apr 13,25(1 months ago)

In a revealing interview with Bloomberg, Carrie Patel, the second game director of Avowed, provided insights into the tumultuous development journey that resulted in the abandonment of two years' worth of work. Initially, Obsidian Entertainment set out to create Avowed as a blend of Destiny and Skyrim, envisioning a game that would offer cooperative exploration in a vast open world alongside robust multiplayer features.

The excitement around the first teaser trailer, released in 2020, was palpable among fans. However, this excitement belied the truth: the game was far from finished. Mere months after the trailer's debut, the decision was made to completely overhaul the project, rendering the teaser a mere echo of an unreleased prototype that no longer reflected the game's direction.

After the reboot, Carrie Patel took the helm as game director and steered the project in a new direction. She moved away from the initial inspirations of Skyrim and Destiny, opting to abandon the open-world and multiplayer aspects. Instead, Obsidian returned to its roots with a zone-based structure, concentrating on delivering a rich single-player narrative deeply embedded in the lore of Pillars of Eternity.

The decision to restart mid-development posed significant challenges, comparable to making a film without a script. Teams labored under uncertain conditions as the leadership team worked to forge a unified vision. Despite these obstacles, the development process extended over another four years until Avowed was finally ready for release.

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