Home > News > Schedule I Patch 5 Brings Steam Viral Hit Up to Version 0.3.3f14, First Content Update Due This Weekend

Schedule I Patch 5 Brings Steam Viral Hit Up to Version 0.3.3f14, First Content Update Due This Weekend

Apr 26,25(6 months ago)

Following its meteoric rise on Steam, *Schedule I* continues to captivate gamers with its latest update, Patch 5, which elevates the game to version 0.3.3f14. This drug dealer simulation, developed and published by the Australian indie developer TVGS (aka Tyler), has not only topped Steam's sales charts but has also outshone giants like *Monster Hunter Wilds*, *GTA 5*, and *Marvel Rivals*. The game's viral spread across social media, Twitch, and YouTube has propelled it to unprecedented heights.

In *Schedule I*, players start as small-time dealers and work their way up to becoming kingpins in the gritty city of Hyland Point. The journey involves manufacturing and distributing various drugs, expanding empires with properties, businesses, and employees. Tyler has expressed his astonishment at the game's reception, stating on Reddit, "I never expected this kind of response! At the moment I’m just trying to stay focused and get patches out ASAP. Also looking forward to getting started on content updates as soon as all major bugs are patched."

Patch 5 addresses several critical issues, including employee, multiplayer, and casino bugs. It introduces pathfinding validity checks to reduce crashes, a common issue highlighted by the community. The update also includes tweaks and improvements such as an active display setting for monitor selection, automatic product movement by botanists, and visibility of owned vehicles on the map app.

Schedule I Update 5 version 0.3.3f14 patch notes:

-------------------------------------------------

Tweaks/Improvements

  • Added an active display setting to choose which monitor the game displays on.
  • Botanists will now automatically move product from their supplies to drying racks.
  • Owned vehicles are now visible on the map app.
  • Implemented a few validity checks/failsafes for NPC pathfinding and warping. I think this was one of the primary causes of crashing on certain chipsets (thanks to Chi Chi on Discord for bringing this to my attention).
  • Refactored employee item movement behaviour to be a bit smarter.
  • Implemented NPC effects culling at a certain distance to improve performance.

Bug fixes

  • Fixed non-host clients sometimes not being able to hit/stand in blackjack.
  • Fixed a quest UI bug that was sometimes causing infinite loading screens in multiplayer.
  • Fixed clipboard selections not reassigning without first manually clearing the existing selection (employee beds, botanist supplies, etc).
  • Fixed the dealer sometimes preemptively revealing its hand to non-host players in blackjack.
  • Fixed first-person jacket looking janky.
  • Fixed 'Master Chef' achievement being rewarded prematurely.
  • Fixed some property null references that were causing multiplayer loading/desync issues.
  • The drying rack 'dry' button is now non-interactable if the input slot is reserved by an employee.
  • Fixed NPC 'stay in building' behaviour sometimes causing errors for non-host players.
  • Fixed NPC voiceover emitters sometimes throwing a null reference.

Tyler has also teased that sneak peeks of the first content update, set to launch this weekend, will be shared soon. For those eager to dive deeper into the game, check out IGN's *Schedule I* guide. It provides comprehensive information on mixing recipes, creating new blends to maximize profit, accessing console commands, and the fastest way to join multiplayer co-op to conquer Hyland Point with friends.

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