Sony Issues DMCA to Bloodborne 60fps Patch Creator: Timing Questioned
The creator of the high-profile Bloodborne 60fps patch, Lance McDonald, has announced that he received a DMCA takedown notice from Sony Interactive Entertainment. In a tweet, McDonald stated that he was asked to remove all links to the patch he had shared online, and he complied with the request. He also referenced a YouTube video he released in 2021 about the patch and shared an amusing anecdote about meeting former PlayStation executive Shuhei Yoshida. During their encounter, McDonald mentioned his work on the 60fps mod for Bloodborne, which elicited a hearty laugh from Yoshida.
Bloodborne, developed by FromSoftware, remains a significant enigma in the gaming world. Launched on the PS4 to widespread critical and commercial success, the game has not seen any official updates from Sony, leaving fans yearning for a next-gen patch to boost its frame rate from 30fps to 60fps, as well as calls for a remaster and a sequel. In the absence of official action, enthusiasts like McDonald have stepped in to fill the void. Recently, advancements in PS4 emulation, highlighted by Digital Foundry's coverage of ShadPS4, have enabled fans to experience Bloodborne at 60fps on PC, raising questions about whether this progress prompted Sony's aggressive response. IGN has reached out to Sony for comment on the matter.
In an interview with Kinda Funny Games earlier this month, Yoshida shared his personal theory on why Bloodborne has not received any updates or remasters. He suggested that FromSoftware's director, Hidetaka Miyazaki, who deeply cherishes the game, might be too busy to work on it himself and unwilling to let others handle it. Yoshida speculated that the PlayStation team respects Miyazaki's wishes, which could explain the game's dormancy. He emphasized that this was merely his theory and not based on insider information.
Despite nearly a decade passing since Bloodborne's initial release, the game remains untouched by official updates. While Miyazaki often avoids direct questions about Bloodborne, citing FromSoftware's lack of ownership over the IP, he did acknowledge in an interview last February that the game could benefit from being released on more modern hardware, offering a glimmer of hope to fans.
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