Crime and Punishment Mechanics in Kingdom Come: Deliverance 2 Unveiled
In *Kingdom Come: Deliverance 2*, crime isn't just a minor inconvenience—it can fundamentally alter how the world interacts with you. Engaging in activities like theft, trespassing, or even assaulting a peasant can lead to severe consequences. Here's a comprehensive look at how crime and punishment function within the game.
How Crimes Work in Kingdom Come: Deliverance 2

The game categorizes the following actions as illegal:
- **Murder** – Taking the life of innocent NPCs.
- **Theft** – Stealing from homes, shops, or unconscious NPCs.
- **Lockpicking** – Breaking into locked buildings or chests.
- **Pickpocketing** – Directly stealing from individuals.
- **Assault** – Attacking civilians or guards.
- **Animal Cruelty** – Harming domestic animals.
- **Trespassing** – Entering private areas without permission.
- **Disrupting Order** – Causing trouble in towns.
Engaging in any of these activities can lead to suspicion, arrest, or worse. The severity of your actions will dictate how guards and villagers respond.
What Happens When You’re Caught?

1. Pay the Fine
The simplest solution is often to pay a fine. The cost varies with the crime—petty theft might cost a few Groschen, while murder could bankrupt you or lead to more severe repercussions.
2. Talk Your Way Out
With high **Speech** or **Charisma** skills, you may persuade guards to let you off the hook. This tactic is more effective for minor offenses; serious crimes are much harder to talk your way out of.
3. Run for It
Running away is risky but sometimes your only option. Guards will pursue you, and escaping will temporarily brand you as a wanted individual. Returning to town later might still result in recognition unless you change your appearance or bribe officials.
4. Accept the Punishment
If you can't pay or escape, you'll have to face the consequences, which depend on the crime's severity.
How Punishments Work in Kingdom Come: Deliverance 2

1. Pillory (Public Humiliation)
Minor offenses like trespassing or accidental assault result in a stint in the pillory. This public humiliation lasts a few in-game days and damages your reputation, inviting mockery from NPCs.
2. Caning (Physical Punishment)
Mid-tier crimes such as assault and theft warrant caning, a physical punishment that temporarily reduces your health and stamina as guards publicly beat you.
3. Branding (Permanent Criminal Status)
Reserved for repeat offenders or serious crimes like murder or significant theft, branding marks you permanently as a criminal. NPCs will treat you accordingly, merchants may refuse to trade, and guards will watch you closely, possibly attacking for any suspicious behavior.
4. Execution (Game Over)
The ultimate punishment, execution, results in a game over, typically reserved for the gravest offenses like multiple murders.
How Crime Affects Your Reputation
Your reputation in *KCD2* isn't just a number—it directly affects how NPCs interact with you. Criminal behavior can make townsfolk suspicious or hostile:
How Reputation Works
Each town and faction tracks your reputation independently. A declining reputation may lead NPCs to refuse conversation, trade, or quest opportunities. Conversely, a good reputation can earn you discounts, extra dialogue, and unique opportunities. Guards may search you more frequently if they suspect past crimes. To repair a tarnished reputation, you'll need to engage in community service, donate to the church, or pay off fines, reminiscent of the Honor system in *Red Dead Redemption 2*.
How to Avoid Getting Caught
The crime system in *KCD2* is integral to the gameplay, allowing you to use it strategically. While committing crimes isn't morally right, in an RPG setting, you have the freedom to do so. However, to avoid detection:
- Ensure no witnesses are present—always check your surroundings before acting.
- If seen, change your disguise immediately, perhaps by donning a hat or different clothes.
- Commit crimes at night when visibility is low.
- Sell stolen goods carefully. Stolen items are marked in your inventory, and selling them to regular merchants risks capture. Opt for fences or black-market dealers far from the crime scene.
This comprehensive guide outlines the intricacies of crime and punishment in *Kingdom Come: Deliverance 2*, ensuring you understand how your actions shape your journey through the game.
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