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Till you Last: Safe Zone
Till you Last: Safe Zone
Aug 15,2026
App Name Till you Last: Safe Zone
Developer boypipz
Category Strategy
Size 87.7 MB
Latest Version 0.1.2
Available on
3.1
Download(87.7 MB)

Experience endless defense in this sandbox strategy game! Build your base, manage units, and survive in a realistic simulator.

EARLY ACCESS

Thank you for your support!

This is a casual, realistic sandbox simulator blending endless defense, base building, unit management, and survival. Develop your zone into a secure fortress. Rescue civilians to grow your population or evacuate them to safety. Improve your people's quality of life, and cleanse threats—both infected and other foes—using diverse tactics. Command a wide array of units, air and land vehicles (WIP), buildings, and weapons. Solve randomized events (WIP), from minor incidents to catastrophic disasters, all from the power of your mobile phone!

SANDBOX gameplay at your FINGERTIPS!

Inspired by survival colony, RTS, and sandbox simulation games on PC, incorporating survival elements for mobile.

Minimum specs for acceptable performance:

DEVICE: Oppo A5S, equivalent or better

CPU: Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53) equivalent or better

GPU: PowerVR GE8320 equivalent or better

RAM: 32GB 3GB RAM equivalent or better

v0.1 Released!:

Endless Defense Outpost/Base Building Survival RTS SANDBOX

Units and Buildings function and logic

Endless Zombie Horde: they get faster with every kill

Civilian/Workers/Builders Management

Resource Collection logic and Requirements

Units, Buildings and Resources Saving

One-Trusty Main Sentry Gun with Level Upgrades

Simple Basic Research Tree

Tactical Command System for Units

WIP v0.2 to be Released:

Reported Bugfixes - we need player input! Thanks!

Early Features Improvement

Vehicles: Civilian and Military vehicles

Random Interactive Events: Civilian Rescue Bus Crash, Helicopter Crash, Plane Crash, Essential Resources Drop- needs improvement

Main Sentry Gun Upgrade Improvements and Features

Player Suggestions: to be collected

Not Started Yet v0.3 Release:

Reported Bugfixes - we need player input! Thanks!

Civilians & VIPs Rescue Operations

Expedition

In-depth Research Trees and Upgrades

Unit Gears and individual Customization

Explosives: Artillery, Grenade Launchers, Rockets,

Man/Unmanned Emplacements

Population Mood System (Happy and Sad)

Not Started Yet v0.4 Release:

More Sandbox Options:

Grid Size

Starting Units

Starting Resources

Enemy Variants and Otherworldly Species:

Enemy Pathing and Logic Improvement

Human Raiders

Unit Cover System

Not Started Yet v0.5 Release:

ART & ANIMATION IMPROVEMENTS/REWORKS!

FPS Performance Optimization!

Random Events on Expeditions

Not Started Yet v0.6 Release:

Weather System

Day and Night Cycle System

Quarantine Facility

Infection System

Misc. Features to be Implemented:

Unit Customizations

Theme Customization

and More to be Envisioned!

This project will continue until I am fully satisfied. Thank you for supporting me!

Known Issues/Bugs:

-Walls/Defenses become doubled/tripled layered after loading a saved game (Making your walls extremely sturdy, just as a future president might desire).

-Zombies/Infected become super fast after 5000 Kills or 1000 Evacuated when continuing a saved game.

-Low FPS on Main Menu (under investigation but not a current priority—apologies).

-Fairly large install size due to How-To-Play Animations (I used uncompressed frames from GIFs for smooth and clear animations).

-(Priority) Rescued Survivors in Holding disappear when continuing a saved game. This will be fixed in the next update. For now, evacuate them via the chopper before quitting/exiting the game.

-Occasionally, single units that were already dead appear alive upon continuing a saved game.

-Worker and Builder counts reset to 4/5 upon continuing a saved game.

-Sometimes Builders get stuck building something invisible (they can still execute the latest build/unbuild commands).

-Sometimes Builders get stuck between built walls. Use the finger tool in the utilities options to interact with units.

-Workers may wander off sometimes. Toggle the collection tool to direct them back to work.

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