| App Name | Till you Last: Safe Zone |
| Developer | boypipz |
| Category | Strategy |
| Size | 87.7 MB |
| Latest Version | 0.1.2 |
| Available on |
Experience endless defense in this sandbox strategy game! Build your base, manage units, and survive in a realistic simulator.
EARLY ACCESS
Thank you for your support!
This is a casual, realistic sandbox simulator blending endless defense, base building, unit management, and survival. Develop your zone into a secure fortress. Rescue civilians to grow your population or evacuate them to safety. Improve your people's quality of life, and cleanse threats—both infected and other foes—using diverse tactics. Command a wide array of units, air and land vehicles (WIP), buildings, and weapons. Solve randomized events (WIP), from minor incidents to catastrophic disasters, all from the power of your mobile phone!
SANDBOX gameplay at your FINGERTIPS!
Inspired by survival colony, RTS, and sandbox simulation games on PC, incorporating survival elements for mobile.
Minimum specs for acceptable performance:
DEVICE: Oppo A5S, equivalent or better
CPU: Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53) equivalent or better
GPU: PowerVR GE8320 equivalent or better
RAM: 32GB 3GB RAM equivalent or better
v0.1 Released!:
Endless Defense Outpost/Base Building Survival RTS SANDBOX
Units and Buildings function and logic
Endless Zombie Horde: they get faster with every kill
Civilian/Workers/Builders Management
Resource Collection logic and Requirements
Units, Buildings and Resources Saving
One-Trusty Main Sentry Gun with Level Upgrades
Simple Basic Research Tree
Tactical Command System for Units
WIP v0.2 to be Released:
Reported Bugfixes - we need player input! Thanks!
Early Features Improvement
Vehicles: Civilian and Military vehicles
Random Interactive Events: Civilian Rescue Bus Crash, Helicopter Crash, Plane Crash, Essential Resources Drop- needs improvement
Main Sentry Gun Upgrade Improvements and Features
Player Suggestions: to be collected
Not Started Yet v0.3 Release:
Reported Bugfixes - we need player input! Thanks!
Civilians & VIPs Rescue Operations
Expedition
In-depth Research Trees and Upgrades
Unit Gears and individual Customization
Explosives: Artillery, Grenade Launchers, Rockets,
Man/Unmanned Emplacements
Population Mood System (Happy and Sad)
Not Started Yet v0.4 Release:
More Sandbox Options:
Grid Size
Starting Units
Starting Resources
Enemy Variants and Otherworldly Species:
Enemy Pathing and Logic Improvement
Human Raiders
Unit Cover System
Not Started Yet v0.5 Release:
ART & ANIMATION IMPROVEMENTS/REWORKS!
FPS Performance Optimization!
Random Events on Expeditions
Not Started Yet v0.6 Release:
Weather System
Day and Night Cycle System
Quarantine Facility
Infection System
Misc. Features to be Implemented:
Unit Customizations
Theme Customization
and More to be Envisioned!
This project will continue until I am fully satisfied. Thank you for supporting me!
Known Issues/Bugs:
-Walls/Defenses become doubled/tripled layered after loading a saved game (Making your walls extremely sturdy, just as a future president might desire).
-Zombies/Infected become super fast after 5000 Kills or 1000 Evacuated when continuing a saved game.
-Low FPS on Main Menu (under investigation but not a current priority—apologies).
-Fairly large install size due to How-To-Play Animations (I used uncompressed frames from GIFs for smooth and clear animations).
-(Priority) Rescued Survivors in Holding disappear when continuing a saved game. This will be fixed in the next update. For now, evacuate them via the chopper before quitting/exiting the game.
-Occasionally, single units that were already dead appear alive upon continuing a saved game.
-Worker and Builder counts reset to 4/5 upon continuing a saved game.
-Sometimes Builders get stuck building something invisible (they can still execute the latest build/unbuild commands).
-Sometimes Builders get stuck between built walls. Use the finger tool in the utilities options to interact with units.
-Workers may wander off sometimes. Toggle the collection tool to direct them back to work.
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