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Interview: Goddess Order Developers Discuss How to Build a Fantasy RPG World

Jan 06,25(10 months ago)
Interview: Goddess Order Developers Discuss How to Build a Fantasy RPG World

Pixel Tribe's Goddess Order: A Deep Dive into Pixel Art, World-Building, and Combat

This interview with Ilsun (Art Director) and Terron J. (Contents Director) from Pixel Tribe offers a fascinating glimpse into the development of their upcoming Kakao Games title, Goddess Order, a mobile action RPG. We explore their creative process, from pixel sprite design to combat animation and world-building.

Pixel Art Inspiration: A Lake of Creativity

Ilsun explains that the character designs in Goddess Order draw inspiration from a vast range of games and stories. The team emphasizes nuanced influences rather than direct references. Their collaborative process, involving discussions and brainstorming with colleagues from various departments (scenario writers, combat designers), is key to shaping the unique art style. The initial characters – Lisbeth, Violet, and Jan – were pivotal in establishing the game's aesthetic, evolving through collaborative refinement. Ilsun highlights the importance of observing and absorbing inspiration from daily life, fostering a rich creative wellspring.

World-Building: Characters as the Foundation

Terron J. reveals that Goddess Order's world-building is intrinsically linked to its characters. The initial characters, Lisbeth, Violet, and Jan, formed the bedrock upon which the game's narrative and world were constructed. Terron describes the process as organically unfolding, with the characters' personalities and stories driving the development of the game's setting and plot. The focus on manual controls in the game stemmed from a desire to fully express the strength and vitality of these core characters.

Combat Design and Animation: A Multifaceted Approach

The team describes Goddess Order's combat system as a three-character, turn-based system featuring link skills that create synergy between knights. Terron J. details the process of designing unique roles and positions for each character, emphasizing strategic battle formations and the importance of balanced combat mechanics. Ilsun adds that the visual representation of combat is equally crucial, incorporating three-dimensional movements within the 2D pixel art to enhance the visual impact. The team even utilizes physical props to study realistic movements for greater authenticity. Technical optimization for mobile devices is a final, essential consideration.

The Future of Goddess Order

Ilsun concludes by emphasizing the narrative-driven story of the Lisbeth Knights and their quest to save the world. Future updates will include expanded chapter scenarios, origin stories, additional activities (quests and treasure hunts), and challenging advanced content. The team is excited to continue developing the game and welcomes player feedback.

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