"Top 12 Multiclass Builds in Baldur’s Gate 3"
Summary
- Multiclassing in Baldur's Gate 3 offers players the flexibility to create dynamic and powerful character builds, enhancing gameplay and strategic depth.
- Larian Studios is set to introduce new subclasses, promising even more creative options for players to explore in their adventures.
- Notable multiclass combinations such as the Lockadin Staple and God of Thunder provide unique thematic and mechanical advantages, enabling players to craft characters that resonate with their playstyle and story.
Baldur's Gate 3, built on the rich foundation of Dungeons & Dragons rules, allows players to immerse themselves in the world of Faerun with characters directly inspired by their own D&D campaigns. Players are thrust into a gripping narrative involving a Mindflayer invasion and an Illithid parasite that threatens to transform them into Mindflayers. This creates a pressing urgency to save the Forgotten Realms and preserve their own identities.
The game's class system offers players the option to remain dedicated to a single class throughout their journey or to explore the versatility of multiclassing. By combining different classes, players can create highly adaptable builds that harness the best attributes from multiple D&D classes, transforming their characters into versatile warriors capable of tackling any challenge.
Updated on January 13, 2025, by Rhenn Taguiam: With Larian Studios poised to introduce 12 new subclasses, the excitement among Baldur's Gate 3 enthusiasts is palpable. These additions will significantly enhance the RPG experience, offering new and intriguing character builds. However, for those eager to dive into the game before these updates, exploring some of the game's must-try multiclass setups is highly recommended. The introduction of subclasses like the Swashbuckler and the Oath of Conquest will likely alter the dynamics of multiclassing. Key combinations to consider include the staple Paladin and Warlock mix, as well as a thematic blend of Sorcerer and Cleric.
12. Lockadin Staple (Ancients Paladin 7, Fiend Warlock 5)
Enhance The Warlock’s Utility With All-Around Offense And Defense

Baldur's Gate 3 faithfully adheres to the D&D 5e ruleset, making it an ideal platform for implementing potent multiclass builds. The Lockadin Staple is a prime example, leveraging the synergy between the Warlock and Paladin classes, both of which rely on Charisma. The Warlock's limited spell slots but powerful utility perfectly complement the Paladin's robust offense and utility spells.
This build maximizes the Warlock's damage and utility by incorporating the Paladin's heavy armor proficiency and potent attacks like Divine Smite and Extra Attack. Short-rest spell slots from the Warlock enable players to unleash powerful Divine Smite attacks while using Eldritch Blast for long-range engagements.
Build Level Progression:
| Level | Class Choice & Features | Total Spells Available |
|---|---|---|
| Level 1 | Paladin 1: Oath of the Ancients Subclass - Divine Sense - Lay on Hands - Channel Oath: Healing Radiance | - Channel Oath: 1 - Lay on Hands: 3 |
| Level 2 | Paladin 2 - Fighting Style: Great Weapon Fighting - Divine Smite | - Channel Oath: 1 - Lay on Hands: 3 - Known Spells: 2 + CHA Mod - Spell Slots: 2 1st-Level |
| Level 3 | Paladin 3 - Divine Health - Channel Oath: Nature’s Wrath - Channel Oath: Turn the Faithless - Oath Spells: Speak with Animals, Ensnaring Strike | - Channel Oath: 1 - Lay on Hands: 3 - Paladin Spells: 3 + CHA Mod - Paladin Spell Slots: 3 1st-Level |
| Level 4 | Paladin 4 - Choose Feat: | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 4 + CHA Mod - Paladin Spell Slots: 3 1st-Level |
| Level 5 | Paladin 5 - Extra Attack - Oath Spells: Misty Step, Moonbeam | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 5 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level |
| Level 6 | Warlock 1: The Fiend Subclass - Pact Magic - Dark One’s Blessing | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 5 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 2 Cantrips, 2 Spells - Warlock Spell Slots: 1 1st-Level |
| Level 7 | Warlock 2 - Eldritch Invocation: Agonizing Blast - Eldritch Invocation: Repelling Blast | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 5 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 2 Cantrips, 3 Spells - Warlock Spell Slots: 2 1st-Level |
| Level 8 | Warlock 3 - Pact Boon: Pact of the Blade - New Spell: Mirror Image | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 2 Cantrips, 4 Spells - Warlock Spell Slots: 2 2nd-Level |
| Level 9 | Warlock 4 - New Cantrip: Mage Hand - New Spell: Hold Person - Choose Feat: Great Weapon Master: All In | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 3 Cantrips, 5 Spells - Warlock Spell Slots: 2 2nd-Level |
| Level 10 | Warlock 5 - Eldritch Invocation: Fiendish Vigor - Deepened Pact - New Spell: Hunger of Hadar - Replace Spell: Counterspell | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 5 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 3 Cantrips, 6 Spells - Warlock Spell Slots: 2 3rd-Level |
| Level 11 | Paladin 6 - Aura of Protection | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 6 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 2 2nd-Level - Warlock Spells: 3 Cantrips, 6 Spells - Warlock Spell Slots: 2 3rd-Level |
| Level 12 | Paladin 7 - Aura of Warding | - Channel Oath: 1 - Lay on Hands: 4 - Paladin Spells: 7 + CHA Mod - Paladin Spell Slots: 4 1st-Level, 3 2nd-Level - Warlock Spells: 3 Cantrips, 6 Spells - Warlock Spell Slots: 2 3rd-Level |
11. God Of Thunder (Storm Sorcerer 10, Tempest Cleric 2)
Get Stronger Sorcerer Setups With The Cleric

Baldur's Gate 3's inclusion of Elemental Resistances and Advantages, along with thematic gear, allows for the creation of symbolic builds that embody elemental forces. The God of Thunder multiclass setup combines the fierce power of the Storm Sorcerer with the combat-centric proficiencies of the Tempest Cleric.
While dipping two levels into Cleric might seem modest at first, it provides crucial benefits like Heavy Armor and Martial Weapons Proficiency. The key feature for this build is Wrath of the Storm, offering a reaction that deals either 2d8 Lightning or Thunder damage if the target fails a DEX save. This is akin to a reaction-based Divine Smite with a thematic elemental twist. Additionally, the Tempest Cleric's Destructive Wrath at 2nd level can maximize the damage of Thunder or Lightning spells, opening up opportunities for devastating attacks with higher-level Sorcerer spells.
Build Level Progression:
| Level | Class Choice & Features | Total Spells Available |
|---|---|---|
| Level 1 | Sorcerer 1: Storm Sorcerer Subclass - Tempestuous Magic - New Cantrips: Mage Hand, Minor Illusion, Shocking Grasp, True Strike - New Spells: Magic Missile, Thunderwave | - Total Sorcery Points: - - Sorcerer Spells: 4 Cantrips, 2 Spells - Sorcerer Spell Slots: 2 1st-Level |
| Level 2 | Sorcerer 2 - Create Spell Slot - Create Sorcery Point - Metamagic: Twinned Spell - Metamagic: Distant Spell - New Spell: Witch Bolt | - Total Sorcery Points: 2 - Sorcerer Spells: 4 Cantrips, 3 Spells - Sorcerer Spell Slots: 3 1st-Level |
| Level 3 | Cleric 1: Tempest Domain Subclass - Heavy Armour, Martial Weapons Proficiency - Spellcasting - New Cantrips: Thunderwave, Fog Cloud, Guidance - Wrath of the Storm | - Total Sorcery Points: 2 - Sorcerer Spells: 4 Cantrips, 3 Spells - Sorcerer Spell Slots: 3 1st-Level - Cleric Spells: 3 Cantrips, 1 + WIS Mod - Cleric Spell Slots: 2 1st-Level |
| Level 4 | Cleric 2 - Channel Divinity: Turn Undead - Channel Divinity: Destructive Wrath - New Cantrip: Resistance | - Total Sorcery Points: 2 - Sorcerer Spells: 4 Cantrips, 3 Spells - Sorcerer Spell Slots: 3 1st-Level - Cleric Spells: 3 Cantrips, 2 + WIS Mod - Cleric Spell Slots: 3 1st-Level |
| Level 5 | Sorcerer 3 - New Spell: Scorching Ray - Metamagic: Quickened Spell | - Total Sorcery Points: 3 - Sorcerer Spells: 4 Cantrips, 4 Spells - Sorcerer Spell Slots: 4 1st-Level, 2 2nd-Level |
| Level 6 | Sorcerer 4 - Choose Feat: + 2 CHA (ASI) - New Cantrip: Ray of Frost - New Spell: Shatter | - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 5 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level |
| Level 7 | Sorcerer 5 - New Spell: Lightning Bolt | - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 6 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-Level |
| Level 8 | Sorcerer 6 - New Spell: Counterspell - Heart of the Storm, Heart of the Storm: Resistance - Learn Spells: Call Lightning, Sleet Storm, Gust of Wind, Create/Destroy Water, Thunderwave | - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 7 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level |
| Level 9 | Sorcerer 7 - New Spell: Ice Storm | - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 8 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 1 4th-Level |
| Level 10 | Sorcerer 8 - Choose Feat: Ability Score Increase, Charisma | - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 9 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 2 4th-Level |
| Level 11 | Sorcerer 9 - New Spell: Cone of Cold | - Total Sorcery Points: 5 - Sorcerer Spells: 5 Cantrips, 10 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 1 5th-Level |
| Level 12 | Sorcerer 10 - Metamagic: Subtle Spell - New Spell: Wall of Stone - Cantrip: Blade Ward | - Total Sorcery Points: 6 - Sorcerer Spells: 6 Cantrips, 11 Spells - Sorcerer Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level, 3 4th-Level, 2 5th-Level |
10. Zombie Lord (Spore Druid 6, Necromancy Wizard 6)
Get All The Shiny Summons

Summoner builds have surged in popularity within Baldur's Gate 3, especially as the game progresses and players face increasingly formidable foes. The Zombie Lord multiclass setup enhances the Necromancy Wizard's undead summoning capabilities with the offensive prowess of the Spore Druid.
While a full Necromancy Wizard build might maximize summoning potential, the additional zombies from the Spore Druid add valuable variety. Key to this build is acquiring Dance Macabre from the Necromancy of Thay, which provides four free Ghouls per long rest, a free Necromancy spell cast from the Staff of Cherished Necromancy, and Haste Spores from the Armour of the Scorekeeper, transforming the Necromancer into a pseudo-support unit.
Build Level Progression:
| Level | Class Choice & Features | Total Spells Available |
|---|---|---|
| Level 1 | Wizard 1 - Spellcasting - Arcane Recovery - New Cantrips: Fire Bolt, Mage Hand, Minor Illusion - New Spells: Chromatic Orb, False Life, Ice Knife, Mage Armour, Magic Missile, Ray of Sickness | - Arcane Recovery Charges: 1 - Known Spells: 3 Cantrips, 6 Learned - Spell Slots: 2 1st-Level |
| Level 2 | Wizard 2: School of Necromancy - Necromancy Savant - New Spells: Shield, Expeditious Retreat - Grim Harvest | - Arcane Recovery Charges: 1 - Wizard Spells: 3 Cantrips, 8 Learned - Wizard Spell Slots: 3 1st-Level |
| Level 3 | Druid 1 - Spellcasting | - Arcane Recovery Charges: 1 - Wizard Spells: 3 Cantrips, 6 Learned - Wizard Spell Slots: 2 1st-Level - Druid Spells: 2 Cantrips, 1+WIS Mod - Druid Spell Slots: 2 1st-Level |
| Level 4 | Druid 2: Circle of the Spores Subclass - Wild Shape - New Cantrip: Bone Chill - Halo of Spores - Symbiotic Entity | - Arcane Recovery Charges: 1 - Wizard Spells: 3 Cantrips, 6 Learned - Wizard Spell Slots: 2 1st-Level - Wizard Spells: - Wizard Spell Slots: - Druid Spells: 2 Cantrips, 2+WIS Mod - Druid Spell Slots: 3 1st-Level |
| Level 5 | Wizard 3 - New Spells: Melf’s Acid Arrow, Shatter | - Arcane Recovery Charges: 2 - Wizard Spells: 3 Cantrips, 10 Learned - Wizard Spell Slots: 4 1st-Level, 2 2nd-Level - Druid Spells: 2 Cantrips, 2+WIS Mod - Druid Spell Slots: 3 1st-Level |
| Level 6 | Wizard 4 - Choose Feat: +2 INT (ASI) - New Cantrip: Acid Splash, Poison Spray - New Spells: Blindness, Scorching Ray | - Arcane Recovery Charges: 2 - Wizard Spells: 4 Cantrips, 12 Learned - Wizard Spell Slots: 4 1st-Level, 3 2nd-Level - Druid Spells: 2 Cantrips, 2+WIS Mod - Druid Spell Slots: 3 1st-Level |
| Level 7 | Druid 3 - New Spells: Blindness, Detect Thoughts | - Arcane Recovery Charges: 2 - Wizard Spells: 4 Cantrips, 12 Learned - Wizard Spell Slots: 4 1st-Level, 3 2nd-Level - Druid Spells: 2 Cantrips, 3+WIS Mod - Druid Spell Slots: 4 1st-Level, 2 2nd-Level |
| Level 8 | Druid 4 - Feat: - Wild Shape Improvement | - Arcane Recovery Charges: 2 - Wizard Spells: 4 Cantrips, 12 Learned - Wizard Spell Slots: 4 1st-Level, 3 2nd-Level - Druid Spells: 3 Cantrips, 4+WIS Mod - Druid Spell Slots: 4 1st-Level, 3 2nd-Level |
| Level 9 | Wizard 5 - New Spells: Bestow Curse, Vampiric Touch | - Arcane Recovery Charges: 3 - Wizard Spells: 4 Cantrips, 14 Learned - Wizard Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-Level - Druid Spells: 3 Cantrips, 4+WIS Mod - Druid Spell Slots: 4 1st-Level, 3 2nd-Level |
| Level 10 | Wizard 6 - New Spells: Counterspell, Feign Death - Undead Thralls: Animate Dead - Undead Thralls: Additional Undead - Undead Thralls: Better Summons | - Arcane Recovery Charges: 3 - Wizard Spells: 4 Cantrips, 16 Learned - Wizard Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level - Druid Spells: 3 Cantrips, 4+WIS Mod - Druid Spell Slots: 4 1st-Level, 3 2nd-Level |
| Level 11 | Druid 5 - Wild Strike - New Spells: Animate Dead, Gaseous Form | - Wizard Spells: - Wizard Spell Slots: - Druid Spells: 3 Cantrips, 5+WIS Mod - Druid Spell Slots: 4 1st-Level, 3 2nd-Level, 2 3rd-Level |
| Level 12 | Druid 6 - Halo of Spores - Fungal Infestation (4 Charges, Long Rest) | - Wizard Spells: - Wizard Spell Slots: - Druid Spells: 3 Cantrips, 6+WIS Mod - Druid Spell Slots: 4 1st-Level, 3 2nd-Level, 3 3rd-Level |
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