Dragon Quest, Metaphor: ReFantazio Creators on Silent Protagonists in RPGs

In a fascinating dialogue between RPG legends Yuji Horii, the mastermind behind Square Enix's "Dragon Quest," and Katsura Hashino, the director of Atlus' upcoming title "Metaphor: ReFantazio," the duo delves into the evolving role of silent protagonists within the RPG genre. This insightful conversation was highlighted in a special excerpt from the "Metaphor: ReFantazio Atlas Brand 35th Anniversary Edition" booklet, shedding light on the challenges and considerations of storytelling in modern video games.
Silent Protagonists: A Growing Challenge in Today's Gaming Landscape

Image (c) Den Faminico Gamer
Yuji Horii, creator of the beloved Dragon Quest series, and Katsura Hashino, director of the eagerly anticipated Metaphor: ReFantazio, discussed the intricacies of using silent protagonists as video game technology advances. Horii, reflecting on the "symbolic protagonist" concept central to Dragon Quest, emphasized how these characters allow players to project their own emotions onto the game world, enhancing immersion through minimalistic interactions and dialogue choices.

Horii humorously noted the challenges posed by increasingly realistic graphics, stating, "As game graphics evolve and grow increasingly realistic, if you make a protagonist who just stands there, they will look like an idiot." This candid observation underscores the difficulty of maintaining silent protagonists in an era where visual and auditory details are more pronounced. Horii's journey from aspiring manga artist to game developer was driven by his passion for storytelling and fascination with computers, culminating in Dragon Quest's unique narrative style, which relies heavily on dialogue with townspeople to advance the story.

The creator acknowledged the growing challenge of depicting silent protagonists as games become more lifelike, a sentiment rooted in the early days of Dragon Quest on the Nintendo Entertainment System (NES), where simpler graphics allowed for greater player imagination. Horii concluded, "That’s why, the type of protagonist featured in Dragon Quest becomes increasingly difficult to depict as games become more realistic. This will be a challenge in the future too."
Metaphor: ReFantazio's Approach and Praise for Dragon Quest

While Dragon Quest remains steadfast in its use of silent protagonists, other RPG series like Persona have shifted towards fully voiced protagonists, a trend that Hashino's Metaphor: ReFantazio will follow. Despite this, Hashino expressed admiration for Horii's approach, praising Dragon Quest for its focus on player emotions. "I think Dragon Quest puts a lot of thought into how the player will feel in a given situation," Hashino remarked, appreciating the series' consistent consideration of player experience and emotional engagement through interactions with even the most ordinary characters.
This engaging discussion between Horii and Hashino not only highlights the challenges faced by traditional RPG elements in the face of modern technology but also celebrates the enduring appeal and thoughtful design of games like Dragon Quest.
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