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Diablo 4 Initially Planned as Stealth Roguelite

Jan 21,25(9 months ago)
Diablo 4 Initially Planned as Stealth Roguelite

Diablo 4 Was a Batman Arkham-Style Roguelite InitiallyDiablo 4 的初始设计并非我们最终看到的模样,它曾被构想成一款更具冲击力的动作冒险游戏,并加入了永久死亡机制,这源于 Diablo 3 导演 Josh Mosqueira 的构想。

Diablo 3 导演希望 Diablo 4 能带来全新体验

Roguelike 动作冒险风格的 Diablo 4 遭遇困境

Diablo 4 Was a Batman Arkham-Style Roguelite Initially据 Diablo 3 导演 Josh Mosqueira 透露,Diablo 4 本可能是一款完全不同的游戏。最初,它并非我们熟知的核心动作 RPG 玩法,而是设想成类似《蝙蝠侠:阿卡姆》系列的动作冒险游戏,并融入 roguelike 元素。

这则消息来自彭博社记者 Jason Schreier 的新书《Play Nice: The Rise and Fall of Blizzard Entertainment》节选内容,近期发表于 WIRED 网站。Diablo 团队的核心成员回顾了从 Diablo 3 到 Diablo 4 的发展历程。由于 Diablo 3 被视为暴雪的失败之作,Mosqueira 表示他希望在 Diablo 系列中创造一些全新的东西。

当时,该项目代号为“Hades”,由少数艺术家和设计师与 Mosqueira 共同构思了 Diablo 4 的早期版本。这个版本的 Diablo 4 将采用肩视角,而非俯视角。此外,类似于《蝙蝠侠:阿卡姆》系列,战斗将更加动作化,更具“冲击力”。更有趣的是,如果玩家角色死亡,将面临永久死亡,角色彻底消失。

Diablo 4 Was a Batman Arkham-Style Roguelite Initially尽管 Mosqueira 获得了暴雪高层的支持,可以尝试大幅度改变 Diablo 的风格,但最终“一系列因素”导致 Diablo 团队无法将这款 roguelike 风格的 Diablo 4 变为现实。其中一个原因是,“Hades”项目中雄心勃勃的阿卡姆风格合作多人游戏元素难以实现,设计师开始质疑:“这还是 Diablo 吗?”设计师 Julian Love 沉思道:“控制方式不同,奖励不同,怪物不同,英雄不同。但它很黑暗,所以它还是一样的。”此外,暴雪开发者逐渐相信,这款 roguelike 风格的 Diablo 4 实际上将成为一个与 Diablo 完全不同的全新 IP。

Diablo 4 最近推出了第一个大型资料片 DLC,“憎恨之器”。“憎恨之器”将玩家带到邪恶的 Nahantu 王国,设定在 1336 年,深入探究了大邪恶之一 Mephisto 的邪恶计划及其在庇护之地错综复杂的阴谋。您可以在下方链接的文章中查看我们对 Diablo 4 DLC 的评测!

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