Home > News > Reynatis Interview: Creative Producer TAKUMI, Scenario Writer Kazushige Nojima, and Composer Yoko Shimomura discuss the game, coffee, and more
Reynatis Interview: Creative Producer TAKUMI, Scenario Writer Kazushige Nojima, and Composer Yoko Shimomura discuss the game, coffee, and more
This extensive interview delves into the creation of FuRyu's action RPG, Reynatis, slated for a Western release on September 27th. We hear from Creative Producer TAKUMI, Scenario Writer Kazushige Nojima, and Composer Yoko Shimomura.

TAKUMI discusses his role in bringing Reynatis to life, from its initial concept to its final production. He expresses his delight at the game's positive reception, particularly the strong international buzz exceeding expectations within Japan. He notes that fans of Tetsuya Nomura's work (particularly Final Fantasy and Kingdom Hearts) seem to particularly appreciate Reynatis. The influence of Final Fantasy Versus XIII's initial trailer is acknowledged as a source of inspiration, but Reynatis is emphasized as a wholly original creation.

TAKUMI addresses the game's development challenges, including balancing the need for broad platform reach with the desire for optimal performance on each system. He highlights planned updates to address feedback and refine the gameplay experience, promising a polished Western release. The collaborative process with Nojima and Shimomura is detailed, revealing a surprisingly informal approach involving direct communication via social media and messaging apps.
The interview explores TAKUMI's personal gaming influences and his approach to game design, emphasizing the importance of creating a complete and enjoyable experience rather than solely focusing on a single aspect like graphics. The development process during the pandemic is also discussed, highlighting the effective remote collaboration methods employed.

The NEO: The World Ends with You collaboration is detailed, explaining the direct approach taken to Square Enix. TAKUMI shares his personal fondness for Shimomura's and Nojima's previous works and explains his reasons for seeking their involvement. The interview also touches upon FuRyu's internal development processes, including their increasing focus on PC development and their strategy regarding smartphone ports. The lack of Xbox releases is addressed, citing low consumer demand in Japan as a primary factor.
The latter part of the interview features email correspondence with Yoko Shimomura and Kazushige Nojima. Shimomura discusses her creative process and her favorite aspects of composing for Reynatis. Nojima reflects on his approach to scenario writing, comparing his methods across different eras and genres. Both share their thoughts on the game's narrative and their personal gaming preferences. The interview concludes with a lighthearted segment on coffee preferences from all participants.

The interview provides a comprehensive look behind the scenes of Reynatis' development, offering valuable insights into the creative process and the collaborative spirit that shaped this highly anticipated game.
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