Kyoto in Assassin's Creed Shadows: A Parkour Paradise?
A newly released gameplay video from Assassin's Creed Shadows has provided fans with an initial glimpse of Kyoto, seen through the eyes of protagonist Naoe as he scales a rooftop to showcase a panoramic view of the city. The footage, shared by the Japanese media outlet Impress Watch, has sparked discussions about the city's design and size, which appears smaller than some fans anticipated.
Reddit users have taken to the platform to express their thoughts on the aesthetics and gameplay mechanics. While many praised the visual appeal of Kyoto, concerns were raised about the potential limitations on the series' hallmark climbing and parkour elements. The footage suggests that the city might not offer as many opportunities for free-running as previous entries in the Assassin's Creed series, leading to a mix of excitement and apprehension within the community.
Some Reddit comments reflect these sentiments:
Isn't Kyoto supposed to be about half the size of Paris from Unity? Don't get me wrong, it looks beautiful, and exploring it will definitely be enjoyable, but I was hoping for at least one densely populated city designed for parkour.
It looks great, but it's disappointing that we might be limited to restricted parkour instead of full-on freerunning. Hopefully, the grappling hook will make up for it.
Looks nice, but there aren't enough structures for proper parkour.
While it's visually appealing, it doesn't quite feel like a city. I'm sure it's historically accurate, but it seems lacking when it comes to parkour potential.
Assassin's Creed Shadows is slated for release on March 20, 2025, and will be available on PlayStation 5, Xbox Series X|S, and PC. As the launch date approaches, the community remains eager for further details on how the game will balance its signature mechanics with the unique historical setting of Kyoto. While the city's design seems to prioritize historical accuracy, fans are hopeful that Ubisoft will strike a harmonious blend between the game's stunning visuals and its action-packed traversal elements.
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